theianmods (
theianmods) wrote in
theianooc2017-09-10 12:04 am
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Please Pardon Our Dust
Hello, dear players! In the interest of transparency, we wanted to just give you guys an explanation as we're certain some of you are wondering what's going on with all the changes and shuffling of things that have been happening recently. At its core, this game was the brainchild of one person, who found that they simply didn't have the time to run a game as a head mod as they'd originally planned. Unfortunately, this discovery was made after the starting date for the game was already set and close, and by the time the rest of the mod team was properly assembled and in the know, it was too late to change that to a later date without things looking very unprofessional. Thus, the game did open on time, but when the team as it is now was fully assembled, we found that there were a lot of little issues that needed addressing in regards to the logistics and fundamental processes required to keep a game running well.
This is why there have been so many little announcements and tweaks being made since the game opened. We know that rearranging a mod team and fussing with the basic game engine this soon after opening is kind of unorthodox, but we figured it was better to just get these hiccups out of the way than try and continue forward with the flawed system that was initially in place. While we are still a team of five, Lavender Town and Teke Teke are taking point on getting the wrinkles ironed out and making certain that things will run smoothly in the future. Hopefully the changes we will be enacting now will prevent such speed bumps in the future, so that events and new ideas can go off without a hitch.
We would like to assure you that the premise and overall purpose and theme of the game is not changing! Theian Nights will still be the same game you all applied for, we're just working on making it a more efficient machine, so thank you for bearing with us, and we hope to have all of the necessary changes made before we open applications for the next round. We ask that you please stay attentive and tuned for important game updates featured in the mod announcement channel of our game's Discord, here, and on plurk as applicable.
If anyone has any questions or concerns, please feel free to leave a comment here, or contact us via any of the means listed on the Mod Contact Page.
This is why there have been so many little announcements and tweaks being made since the game opened. We know that rearranging a mod team and fussing with the basic game engine this soon after opening is kind of unorthodox, but we figured it was better to just get these hiccups out of the way than try and continue forward with the flawed system that was initially in place. While we are still a team of five, Lavender Town and Teke Teke are taking point on getting the wrinkles ironed out and making certain that things will run smoothly in the future. Hopefully the changes we will be enacting now will prevent such speed bumps in the future, so that events and new ideas can go off without a hitch.
We would like to assure you that the premise and overall purpose and theme of the game is not changing! Theian Nights will still be the same game you all applied for, we're just working on making it a more efficient machine, so thank you for bearing with us, and we hope to have all of the necessary changes made before we open applications for the next round. We ask that you please stay attentive and tuned for important game updates featured in the mod announcement channel of our game's Discord, here, and on plurk as applicable.
If anyone has any questions or concerns, please feel free to leave a comment here, or contact us via any of the means listed on the Mod Contact Page.